Earth 2030: Fascinating video on energy consumption
Animated movie addresses global energy usage trends and actions for positive change. Four-minute video was produced by XPLANE for global BASF Group.
|Animated movie addresses global energy usage trends and actions for positive change. Four-minute video was produced by XPLANE for global BASF Group.
|In an attempt to add some context to something that we all need, but have a hard time wrapping our collective heads around (yeah…air), some geniuses in Madrid have actually visualized all of the things that make up and invade our air. Check out more information and images at Brain Pickings…
In the air – Physical [...]
|Matt Cowan from Reuters gets an interesting tour of Microsoft’s European technology lab in Cambridge. Some really interesting stuff highlighted here…
|I recently presented a short 5 minute talk at an MEIC event at the Design Exchange in Toronto. In short, the main concept of the talk (the short and simple presentation can be viewed here) was on the importance of applying more focus on wetware and less on hardware and software within the mobile innovation space. NOTE: [...]
|Totally creepy and yet somehow cool at the same time. I am not totally following the logic of using this technology within nursing homes and in childcare, but as with so many innovations, the business model will invent itself at some point. Thanks Giz!
|At 1:30am CDT, the LHC (Large Hadron Collider) will begin operation. I think there are at least 3 types of people out there…those that don’t know anything about the LHC; those that know about it and don’t care; and those of us that are intensely interested and curious to see what is learned/discovered from it [...]
|An absolutely riveting talk by Paul Rothemund on DNA folding and what it could lead to in the near future. Awesome stuff!
|File this one under C for “creepy”. New animation techniques and technologies are allowing animators to produce close to photo-realistic characters.
TimesOnline reports on Emily a new and highly detailed digital character modelled on a real woman. While this is technology is hardly unexpected or new, it is truly amazing how real this “character” is in terms [...]
Two of the more significant challenges virtual worlds have had to deal with since their inception several years ago are realism and ubiquity. In terms of realism, virtual worlds have been interesting and engaging, but far from realistic. More like cartoon or semi-realistic gaming environments, they have failed to live up to the hope of [...]
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